We, Gotta, Have It; We Are Toast Without It, Eleventh Project Schedule Game — Tentamen Software Testing Blog

TL;DR

Last time we presented schedule tools worship, The Schedule Tool Is Always Right, Schedule Dream Time, and the tenth project schedule game. The 11th project schedule game is We Gotta Have It; We Are Toast Without It. The post is based on a remarkable book written by Johanna Rothman, Manage It!

Game Pattern

You are a project manager, and your manager requires you to squeeze in the next release a key feature that would get the company a significant customer.

How To Play

First of all, you need to have well-meaning managers and team members to succeed in this situation. With this requirement, you are set for negotiation. Accept requested feature, but ask that one of the features set for release must be postponed. Mangers must suggest low priority features in this context.

Founder of Tentamen, software testing agency.